DEFENSIVE WALL
Raises a defensive wall. The footprint is squared up as it manifests, uneven drawing makes weaker walls, sharp turns add bastions, and towers appear automatically along the wall.
Practice
LANCERS
Draw the target sigil.
Draw the sigil
Trace the target, then lift your finger.
Spellbook
Drawing larger sigils will summon more allies, but drain your mana more quickly. Precision casts add a bonus to your summoned allies, but rough sigils still answer.
MEN-AT-ARMS
Tap one or more dots, then let the marks settle. Each dot adds another cheap soldier for pressure, screening, and holding the field.
SPEARMEN
Draw iota to create spearmen: reach soldiers that are strong against cavalry and useful in crowded fights.
BLADES
Draw gamma to create blades: close fighters that punish enemy soldiers at the wall or in the open.
SAPPERS
Draw S to create sappers: siege pieces that burrow under walls and explode, including when killed.
BATTERING RAM
Draw - to create a battering ram: slow, arrow-resistant, and excellent against walls.
KNIGHTS
Draw n to create knights: fast cavalry pieces that jump forward and threaten weak lanes.
BISHOPS
Draw + to create bishops: ranged support pieces that punish enemies before melee closes.
CROWNS
Draw W to summon a royal noble with a longsword and two loyal men-at-arms.
ARCHERS
Draw a backward C to create archers: bowmen with longer reach that thin clustered troops before melee begins.
SCOUTS
Draw mu to summon fast light pieces that reveal enemy fort layers.
WARRIOR MONKS
Draw M to summon armored guardians who hold near the fortress, fight attackers, and heal wounded friendly summons.
BANNERS
Draw a mirrored gamma to summon fragile morale pieces that boost nearby range and damage, especially during mustered waves.
CAPTAINS
Draw C to summon command pieces that make held waves hit harder when you finally press Attack.
HEAVY KNIGHTS
Draw upsilon to summon armored flankers that shrug off men-at-arms, but cost enough upkeep to punish careless stockpiling.
CATAPULTS
Draw lambda to create a slow siege engine that stops at range and bombards enemy wall layers.
STORMS
Draw a lightning bolt to call a center-map storm that damages enemy attackers caught beneath it.
TORNADOES
Draw an outward spiral to call a vortex that damages and pulls enemy attackers.
Settings
VICTORY!
Fastest Victories
Longest Last Stands
| Piece | You Made | You Lost | Rival Made | Rival Lost |
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